# - Go ahead and update the screen with what we've drawn. #Now let's draw all the sprites in one go. Text = font.render("Lives: " + str(lives), 1, WHITE) Text = font.render("Score: " + str(score), 1, WHITE)
#Display the score and the number of lives at the top of the screen Text = font.render("LEVEL COMPLETE", 1, WHITE) #Display Level Complete Message for 3 seconds #Check if there is the ball collides with any of bricksīrick_collision_list = (ball,all_bricks,False) #Detect collisions between the ball and the paddles Text = font.render("GAME OVER", 1, WHITE) #Check if the ball is bouncing against any of the 4 walls: #Moving the paddle when the use uses the arrow keys If event.type = pygame.QUIT: # If user clicked closeĬarryOn = False # Flag that we are done so we exit this loop # The clock will be used to control how fast the screen updatesįor event in (): # User did something # The loop will carry on until the user exits the game (e.g. # Add the paddle and the ball to the list of sprites #This will be a list that will contain all the sprites we intend to use in our game. #Let's import the Paddle Class & the Ball Class #Import the pygame library and initialise the game engine If so we remove the brick (using the kill() method) and increment the score by one. On lines 114 to 129 we detect if the ball hits a brick.If the number of lives reaches zero, we display a “Game Over” message. On lines 93 to 103 we take a life away when the ball hit the bottom edge of the screen.On lines 39 to 57 we create three rows of bricks and add them to a group called all_bricks.
We made several changes to the code as follows: The final code for the main.py is provided below.
Challenge Brick and Balls Breaker game with all of Brick Breakers in all the world on Leaderboard.This tutorial is the second tutorial in a series of five Pygame tutorials: Swipe Brick Breaker Ball to break as much as Bricks to get a higher score and become Bricks Balls Master.
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